European Parliament Library

Virtual Worlds and Criminality, edited by Kai Cornelius, LL.M., Dieter Hermann

The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds
Table of contents
CONTENTS; Virtual Worlds as a Regulatory Challenge: A User Perspective; Crime Potential of Metaverses; Is Virtual Violence a Morally Problematic Behavior?; Media Violence and Criminality; Internet Dependency: Symptoms, Diagnosis and Therapy; Conflict Resolution in Virtual Worlds: General Characteristicsand the 2009 Dutch Convictions on Virtual Theft; Responsibility under Criminal Law in Virtual Worlds; Index
Literary form
non fiction
1st ed. 2011.
Description based upon print version of record
Physical description
1 online resource (134 p.)
Specific material designation
Form of item

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